Part III · Roleplay Mode · Chapter 17

Scenes — Pre-Built Scenarios

Setting the stage for specific experiences.

Scenes are reusable roleplay settings— a place, a moment, and a hook that any character can step into. You set the stage once; the character adapts to it while keeping their own personality. It's how you build a specific experience — a haunted space station, a coffee-shop meet-cute, a masquerade ball gone wrong — without making a new character for each one. Think of yourself less as a writer of every line and more as a director: you frame the scene, and the AI improvises in character.

Where to start
Create → Scene. You'll pick a scene type, then fill three short steps — the setting, the opening, and the cover & access. Every text field has a “?” with a Learn more link and an inline example you can borrow from.

First: Any character vs Main character

The opening choice decides who the scene is for.

  • Any character— an open setting that works with anyone. Best for general scenarios your whole audience can drop into with whichever character they love. Write it so it doesn't assume a specific person (see the pronoun tip below).
  • Main character — built around one (or a few) characters you pick, tuned to their personality and backstory. It surfaces on their page. Use the Select character picker to search Discover or your own characters.

Step 1 — Define the setting

FieldWhat to writeTips
GenreStyle and tonePick any that fit — Sci-Fi, Romance, Fantasy, Horror.
WhenTime periodBe concrete: “present day,” “year 2847,” “the 1920s.”
WhereLocationSpecific beats vague — “abandoned orbital station” > “space.”
ToneEmotional feelTense, cozy, mysterious, playful — sets the mood.
BackstoryThe situationThe most important field. What’s happening, how you got here.
Player’s goalWhat the player aims forA verb + a constraint: “escape before dawn.”
Supporting castOther NPCs (optional)A nervous butler, a rival, a watchful detective.

Genre, time, place and tone are quick multi-select chips — tap Other to add your own. The two big text fields, backstory and player's goal, are where the scene comes alive.

Use {{user}} and {{char}}

In any text field, write {{user}} for the player and {{char}}for the character — they're filled in automatically at chat time. For an Any character scene, avoid gendered pronouns (he/she/his/her) so the scene fits any character; lean on {{char}} and “they” instead.

The backstory is everything

This is the merge source the character reads. Describe the situation, the stakes, and how you both arrived here — vividly, but leaving room for the story to move.

Good — sets a situation, leaves room
{{user}} wakes alone on a derelict space station with no memory of how they got there. {{char}} steps out of the shadows, just as confused. The corridors are sealed, the lights are failing, and something is moving between decks.
Too rigid — locks the story in place
{{char}} is injured and lying in a hospital bed, unable to move, while {{user}} sits beside them all night.

Avoid present-tense facts the character will treat as permanently true. “{{char}}is in the hospital” means they'll still think they're in the hospital after going home. Write “{{char}} was recently injured and is recovering” so the scene can progress.

Player's goal — give the story a direction

A good goal is a verb that implies effort plus a constraint — it gives the player something to push against.

  • Unmask the stranger before the final waltz ends.
  • Reach the escape pod on deck one before the oxygen runs out.
  • Win their trust without revealing who sent you.

Step 2 — Intro and greeting

These two look similar but do different jobs:

  • Introduce this scene to your audience — the starting screen, shown beforethe player enters. Write it like the opening of a novel: paint the place, the mood, the moment they're stepping into.
  • Character greeting — the first message afterthey enter. It's the hook — what they see, hear, and feel. Mix narration (*in asterisks*) with dialogue (“in quotes”). You can add alternate greetings the reader shuffles between.
Intro — scene-setting prose
Rain hammers the neon-lit alley behind the noodle bar. You pull your collar up and step inside, where warmth and chatter wrap around you. At the far end of the counter sits the one person you came here to find.
Greeting — the character’s first move
*Steam curls from the bowl they slide across the counter toward you.* “Sit. You look like someone the rain followed home.” *A faint, knowing smile.* “Lucky for you, I keep the good stories behind this counter.”

Step 3 — Name, cover and access

  • Name— short and evocative. It's the card title and the chat header.
  • Cover image — the thumbnail and chat background. Upload or generate one; a vivid image is what earns the tap.
  • Tags — comma-separated keywords for search and discovery.
  • Visibility & access — keep it free and public, or monetize it like a character: gate it behind subscription tiers and/or a one-time purchase (requires verified creator status with Stripe connected).

Drafts and editing

Save draft keeps a work-in-progress to finish later; Publish makes it live. You can edit a published scene any time — existing chats started from it keep working.

Quick checklist before you publish
  • Setting is specific; the backstory leaves room for the story to move.
  • For Any-character scenes: no gendered pronouns.
  • The goal is a verb + a constraint.
  • Intro sets the stage; the greeting is the character's first move.
  • Name and cover are evocative enough to earn a tap.